Waterdeep: Dragon Heist – Vault of Dragons

As promised, another map for Waterdeep: Dragon Heist, made with tools from Mike Schley's Schleyscapes. This time we're going straight for the crown jewel: the Vault of Dragons. You can find both player and DM's versions of the map here. Be aware – they're a bit larger than usual, so you might have to scale them … Continue reading Waterdeep: Dragon Heist – Vault of Dragons

Waterdeep: Dragon Heist – Dragon Season

And here we are, with yet another map for Waterdeep: Dragon Heist, once again using tools from Mike Schley's Schleyscapes. This time it's one of the encounters from the encounter chains in Chapter 4: Dragon Season. You can find both player and DM's versions of the map here. We'll be putting more maps up for … Continue reading Waterdeep: Dragon Heist – Dragon Season

Waterdeep: Dragon Heist – Fireball

Continuing on my last post, we've created another map for Waterdeep: Dragon Heist, once again using tools from Mike Schley's Schleyscapes. This time it's the Gralhund Villa from Chapter 3: Fireball - a sprawling manor filled with dangerous enemies. You can find both player and DM's versions in our DM's Resources for Chapter 3: Fireball on the … Continue reading Waterdeep: Dragon Heist – Fireball

Waterdeep: Dragon Heist – A Friend in Need

The newest Official 5th edition Campaign Book features urban adventure for characters of level 1 through 5. I'll be posting blogs on the campaign as I play through it with my tables, and publishing (hopefully) helpful stuff to the DM's Guild whenever I'm able. First order of business: maps. Now, I don't have anything against … Continue reading Waterdeep: Dragon Heist – A Friend in Need

Structure in Storm King’s Thunder 2

This post is the second of two posts dedicated to running the Wizards of the Coast official campaign Storm King's Thunder. The first post covered the structure as the campaign book outlines it, and gave suggestions to how you can run the campaign in a short and concise manner. This post aims to do the opposite, and instead … Continue reading Structure in Storm King’s Thunder 2