It’s a good day! After endless hours of work, we finally have another product ready for Waterdeep: Dragon Heist. This time it’s the Xanathar’s Lair – and, more specifically, DM’s resources, maps and aid for staging a heist on the mad beholder’s lair! Heisting Xanathar’s Lair is available on the DM’s Guild as a standalone product, but has also been added to our Complete DM’s Bundle for Waterdeep: Dragon Heist.
To celebrate, we have a free, high quality battlemap for you: the Pit of Blood and Fortune in Xanathar’s Lair. The arena is a nice addition to Xanathar’s Lair, and might come in handy if your party signs up for the gladiatorial contest. As always, the battlemap is primed for digital tabletops.
You’ll get a full map of Xanathar’s Lair when you purchase Heisting Xanathar’s Lair (which, at 80×100 inches was a real pain to make, I must say!).
Another free Waterdeep: Dragon Heist map to celebrate our DM’s Bundle becoming an Electrum Best Seller on the DM’s Guild!
Admitted – we’re late to the party. It’s taken us a while to make a Trollskull Manor map. And if we’re being honest, it’s mostly because there’s already so many good, free Trollskull Manor maps available. What we did see the need for, however, was an unfurnished Trollskull Manor map for Waterdeep: Dragon Heist, that was completely barren, allowing your players to furnish it themselves. If they decide to do so, we can recommend Mike Schley’s Schleyscapes which were also used in the making of this map.
And here we are, with yet another map for Waterdeep: Dragon Heist, once again using tools from Mike Schley’s Schleyscapes. This time it’s one of the encounters from the encounter chains in Chapter 4: Dragon Season.
You can find both player and DM’s versions of the map here. We’ll be putting more maps up for Chapter 4 across the coming days and weeks, as we get them done.
We’ve also just published our DM resources for Chapter 4: Dragon Season on DM’s Guild. It’s a series where we give advice, enhancements and resources for Wizards of the Coast’s official D&D Campaign ‘Waterdeep: Dragon Heist’. So if you think that’s something you’d like or you want to support our work, head on over to the DM’s Guild where you’ll find that and much more.
Continuing on my last post, we’ve created another map for Waterdeep: Dragon Heist, once again using tools from Mike Schley’s Schleyscapes. This time it’s the Gralhund Villa from Chapter 3: Fireball – a sprawling manor filled with dangerous enemies.
The newest Official 5th edition Campaign Book features urban adventure for characters of level 1 through 5. I’ll be posting blogs on the campaign as I play through it with my tables, and publishing (hopefully) helpful stuff to the DM’s Guild whenever I’m able.
First order of business: maps.
Now, I don’t have anything against the sketch-and-paper style of maps that WotC have decided to go with in Waterdeep: Dragon Heist, but it does have some shortcomings. While the maps are great for getting a quick understanding of an area, building or dungeon, and great if you’re drawing out your maps at the table, they’re not really primed for digital tabletop-use – which is what I use.
Therefore I’ve created two renditions of the Zhentarim Guild and Xanathar Guild Hideout maps, using tools from Mike Schley’s Schleyscapes, that I feel does better on a screen. You can find both player and DM’s versions on the DM’s Guild, when you download Valeur RPG’s DM’s Resources for Chapter 1: A Friend in Need. You’ll not only get the two maps, but also a map for the Yawning Portal, and resources and ideas that’ll help you run the first chapter of Waterdeep: Dragon Heist.