Ghosts of Saltmarsh – a campaign?

The newest official WotC product has landed: Ghosts of Saltmarsh. With seven adventures spread over 200+ pages – and a whole bunch of rules for handling ships, sea travel and much more – you can't complain about a lack of content. (We've even added to that content here at Valeur RPG with our newly published DM's Resources … Continue reading Ghosts of Saltmarsh – a campaign?

Waterdeep: Dragon Heist – Dragon Season

And here we are, with yet another map for Waterdeep: Dragon Heist, once again using tools from Mike Schley's Schleyscapes. This time it's one of the encounters from the encounter chains in Chapter 4: Dragon Season. You can find both player and DM's versions of the map here. We'll be putting more maps up for … Continue reading Waterdeep: Dragon Heist – Dragon Season

Waterdeep: Dragon Heist – Fireball

Continuing on my last post, we've created another map for Waterdeep: Dragon Heist, once again using tools from Mike Schley's Schleyscapes. This time it's the Gralhund Villa from Chapter 3: Fireball - a sprawling manor filled with dangerous enemies. You can find both player and DM's versions in our DM's Resources for Chapter 3: Fireball on the … Continue reading Waterdeep: Dragon Heist – Fireball

Waterdeep: Dragon Heist – A Friend in Need

The newest Official 5th edition Campaign Book features urban adventure for characters of level 1 through 5. I'll be posting blogs on the campaign as I play through it with my tables, and publishing (hopefully) helpful stuff to the DM's Guild whenever I'm able. First order of business: maps. Now, I don't have anything against … Continue reading Waterdeep: Dragon Heist – A Friend in Need